Hubungan Antara Self-Regulation Dengan Kecenderungan Adiksi Game Online Pada Mahasiswa Fakultas Teknologi Informasi Universitas Kristen Satya Wacana

aprilia tri prasetiani, Margaretta Erna Setianingrum

Abstract


ABSTRAK

Penelitian ini bertujuan untuk mengetahui adanya hubungan negatif antara self-regulation dengan kecenderungan adiksi terhadap game online pada mahasiswa Fakultas Teknologi Informasi Universitas Kristen Satya Wacana. Teknik sampling yang digunakan purposive sampling. Jumlah sampel yang diambil ada 95 orang. Metode pengumpulan data pada variable adiksi game online berupa Game Addiction Scale yang diadopsi dari teori Griffths dan Davies (2004) yang menggambarkan adanya ketergantungan terhadap game online pada mahasiswa berdasarkan kriteria DSM IV dengan mengembangkan tujuh aspek diantaranya: Sailience, Tolerance, Mood Modification, Relapse, Withdrawal Symptoms, Conflict, dan Problems. Pada variable self-regulation menggunakan Self Regulation Quesionaire (SRQ) dari Brown, Millier, dan Lawendowski (1999). Hasil penelitian ini diperoleh nilai korelasi product moment rxy = -0.545 ; p = 0.00 (p < 0,05) yang berarti terdapat hubungan negatif dan signifikan antara self-regulation terhadap kecenderungan adiksi game online pada mahasiswa Fakultas Teknologi Informasi Universitas Kristen Satya Wacana.

Kata kunci: kecenderungan adiksi game online, self-regulation.

 

ABSTRACT

This study aims to investigate the relationship between self-regulation with a tendency to addiction to online games in the satyawacanachristian university faculty student information technology. The number of samples were 95 people. Methods of data collection in the from of online gaming addiction variable Game Addiction Scale, which was adopted from the theory of Griffths and Davies (2004) which describes the dependence on online game on to student based on DSM IV criteria by developing seven aspects including: Sailience, Tolerance, Mood Modification, Relapse, Withdrawal Symptoms, Conflict, and Problems. In the variable self-regulation using Self Regulation Quesionaire (SRQ) from Brown, Millier, and Lawendowski (1999).The results of this study showed the value of the product moment correlations rxy= -0.545 ; p = 0.00 (p < 0,05), which means there is a negative and significant relationships between self-regulation on the trend of online gaming addiction in satya wacana christian university information technology faculty students.

          Keyword: the trend online gaming addiction, self regulation.

Full Text:

PDF


DOI: https://doi.org/10.52643/jti.v6i1.635

Refbacks

  • There are currently no refbacks.


Flag Counter

 

StatCounter

View My Stats

 

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.